Files
xTeVe/ts/network.ts
T
nathan 3532679235
continuous-integration/drone/push Build is failing
Phase 5c: CSS layers and light theme
- html/css split into tokens.css (custom properties), base.css (reset,
  typography, focus, skip link), components.css (buttons, inputs, tables,
  status cards, popups, menu, log lines) and layout.css (shell, sidebar,
  header, breakpoints); screen.css removed. Selectors and declarations
  moved as-is; three pairs of conflicting rules resolved in favour of the
  one that already won the cascade, two empty rules dropped.
- Every literal colour outside tokens.css is now a token (category badge
  borders excepted). color-scheme set so native controls follow.
- Light theme under prefers-color-scheme: light, with explicit
  data-theme="light"/"dark" overrides on :root for a future toggle.
  Body text 13.6:1, muted text 5.4:1, accent 5.1:1 on the light background.
- HTML: lang="en" everywhere, one h1 per page, maintenance page uses
  <main>, an id typo fixed.
2026-09-26 13:34:51 +10:00

306 lines
7.6 KiB
TypeScript

// Websocket transport between the web UI and xTeVe.
//
// One socket stays open for the life of the page. Requests are queued and
// sent one at a time; each carries an id that the server echoes back, and
// the response is matched on it (or, for older servers that close after a
// single reply, to the oldest in-flight request). Connection loss triggers
// a reconnect with exponential backoff, and queued requests survive it.
interface PendingRequest {
id: string
payload: Object
resolve: (response: any) => void
reject: (err: Error) => void
timer: number
sent: boolean
}
class WSClient {
private socket: WebSocket = null
private queue: PendingRequest[] = []
private inFlight: PendingRequest = null
private nextID: number = 1
private reconnectDelay: number = 500
private reconnectTimer: number = 0
private closedByUs: boolean = false
readonly requestTimeoutMs: number = 12000
private url(): string {
var protocol = window.location.protocol == "https:" ? "wss://" : "ws://"
var host = window.location.host
if (host == undefined || host.length < 1) {
host = window.location.hostname
}
return protocol + host + "/data/"
}
// send queues a command and resolves with the parsed response.
send(payload: Object): Promise<any> {
var client = this
return new Promise(function(resolve, reject) {
var req: PendingRequest = {
id: String(client.nextID++),
payload: payload,
resolve: resolve,
reject: reject,
timer: 0,
sent: false
}
client.queue.push(req)
client.pump()
})
}
// hasQueued reports whether a command of this kind is already waiting.
hasQueued(cmd: string): boolean {
if (this.inFlight != null && this.inFlight.payload["cmd"] == cmd) {
return true
}
for (var i = 0; i < this.queue.length; i++) {
if (this.queue[i].payload["cmd"] == cmd) {
return true
}
}
return false
}
private connect(): void {
if (this.socket != null && (this.socket.readyState == WebSocket.OPEN || this.socket.readyState == WebSocket.CONNECTING)) {
return
}
var client = this
var socket = new WebSocket(this.url())
this.socket = socket
socket.onopen = function() {
WS_AVAILABLE = true
client.reconnectDelay = 500
client.pump()
}
socket.onmessage = function(e: MessageEvent) {
client.handleMessage(e.data)
}
socket.onerror = function() {
// onclose follows; nothing to do here.
}
socket.onclose = function() {
if (client.socket == socket) {
client.socket = null
}
// An in-flight request that never got its answer goes back to the
// front of the queue and is retried on the next connection.
if (client.inFlight != null) {
var req = client.inFlight
client.inFlight = null
req.sent = false
client.queue.unshift(req)
}
client.scheduleReconnect()
}
}
private scheduleReconnect(): void {
if (this.closedByUs || this.reconnectTimer != 0) {
return
}
if (this.queue.length == 0) {
// Idle: reconnect lazily on the next request.
return
}
var client = this
this.reconnectTimer = window.setTimeout(function() {
client.reconnectTimer = 0
client.connect()
}, this.reconnectDelay)
this.reconnectDelay = Math.min(this.reconnectDelay * 2, 10000)
}
// pump sends the next queued request if the socket is open and idle.
private pump(): void {
if (this.inFlight != null || this.queue.length == 0) {
return
}
if (this.socket == null || this.socket.readyState != WebSocket.OPEN) {
this.connect()
return
}
var req = this.queue.shift()
this.inFlight = req
req.sent = true
req.payload["id"] = req.id
var client = this
req.timer = window.setTimeout(function() {
if (client.inFlight == req) {
client.inFlight = null
req.reject(new Error("timeout"))
// A socket that stopped answering is not trusted any more.
client.resetSocket()
client.pump()
}
}, this.requestTimeoutMs)
try {
this.socket.send(JSON.stringify(req.payload))
} catch (err) {
window.clearTimeout(req.timer)
this.inFlight = null
req.sent = false
this.queue.unshift(req)
this.resetSocket()
}
}
private resetSocket(): void {
var socket = this.socket
this.socket = null
if (socket != null) {
socket.onclose = null
try { socket.close() } catch (err) { /* ignore */ }
}
this.scheduleReconnect()
}
private handleMessage(raw: string): void {
var response: any
try {
response = JSON.parse(raw)
} catch (err) {
return
}
var req = this.inFlight
if (req == null) {
return
}
// Servers that echo the id let us drop stray late answers.
if (response.hasOwnProperty("id") && response["id"] != req.id) {
return
}
window.clearTimeout(req.timer)
this.inFlight = null
req.resolve(response)
this.pump()
}
}
var WS = new WSClient()
class Server {
cmd: string
constructor(cmd: string) {
this.cmd = cmd
}
request(data: Object): any {
var isLogUpdate: boolean = this.cmd == "updateLog"
// Log polling must never pile up behind a stalled connection.
if (isLogUpdate && WS.hasQueued("updateLog")) {
return
}
if (!isLogUpdate) {
showElement("loading", true)
UNDO = new Object()
setConnectionState("busy")
}
data["cmd"] = this.cmd
var requestCmd: string = this.cmd
WS.send(data).then(function(response) {
WS_FAILURE_COUNT = 0
if (!isLogUpdate) {
showElement("loading", false)
}
setConnectionState("online")
if (response["status"] == false) {
setConnectionState("offline")
alert(response["err"])
if (response.hasOwnProperty("reload")) {
location.reload()
}
return
}
if (response.hasOwnProperty("logoURL")) {
var div = (document.getElementById("channel-icon") as HTMLInputElement)
div.value = response["logoURL"]
div.className = "changed"
return
}
switch (requestCmd) {
case "updateLog":
SERVER["log"] = response["log"]
if (document.getElementById("content_log")) {
showLogs(false)
}
return
default:
SERVER = response
break
}
if (response.hasOwnProperty("openMenu")) {
var menu = document.getElementById(response["openMenu"])
menu.click()
showElement("popup", false)
}
if (response.hasOwnProperty("openLink")) {
window.location = response["openLink"]
}
if (response.hasOwnProperty("alert")) {
alert(response["alert"])
}
if (response.hasOwnProperty("reload")) {
location.reload()
}
if (response.hasOwnProperty("wizard")) {
createLayout()
configurationWizard[response["wizard"]].createWizard()
return
}
createLayout()
}, function(err) {
WS_FAILURE_COUNT++
if (!isLogUpdate) {
showElement("loading", false)
}
var state: string = "offline"
if (isLogUpdate && WS_FAILURE_COUNT < 2) {
state = "idle"
}
setConnectionState(state)
if (WS_AVAILABLE == false && !isLogUpdate && requestCmd != "getServerConfig") {
alert("No websocket connection to xTeVe could be established. Check your network configuration.")
}
})
}
}
var WS_FAILURE_COUNT: number = 0