Phase 3: embed web UI with go:embed, pinned TypeScript toolchain, drop i18n, add /healthz
continuous-integration/drone/push Build encountered an error
continuous-integration/drone/push Build encountered an error
- html/embed.go embeds html/ (pages, css, img, js, video); src/assets.go
serves it, with os.DirFS("html") under -dev. Static assets get an ETag
and Cache-Control: no-cache; HTML pages are still templated (only the
login error message is substituted now).
- Delete the generated src/webUI.go (783 KB base64), src/html-build.go and
cmd/webui-gen; Dockerfile no longer runs a generator.
- Language layer removed: 254 {{.x}} placeholders inlined as English
strings in ts/*.ts and the two auth pages; html/lang/en.json, the
LanguageUI struct and the 'language' setting are gone.
- ts/tsconfig.json + package.json pin typescript 5.9.3; the seven sources
compile (ES2020, global scripts) into one committed html/js/app.js.
Ten unreferenced legacy scripts under html/js/ deleted; all pages load
js/app.js.
- Fix the six type errors that blocked a clean compile, including a real
bug: a missing semicolon in the search shortcut handler made the code
call the result of preventDefault(), so the shortcut threw instead of
focusing the search box.
- /healthz liveness endpoint; Dockerfile healthcheck and README use it.
- Drone: go vet, and a webui-check step that rebuilds the bundle and fails
if the committed app.js is stale.
- README-DEV.md documents build, UI toolchain, -dev, versioning, CI.
This commit is contained in:
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@@ -188,16 +188,8 @@ func Init() (err error) {
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System.URLBase = fmt.Sprintf("%s://%s:%s", System.ServerProtocol.WEB, System.IPAddress, Settings.Port)
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// HTML Dateien erstellen, mit dev == true werden die lokalen HTML Dateien verwendet
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if System.Dev == true {
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HTMLInit("webUI", "src", "html"+string(os.PathSeparator), "src"+string(os.PathSeparator)+"webUI.go")
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err = BuildGoFile()
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if err != nil {
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return
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}
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}
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// Mit dev == true werden die lokalen HTML Dateien verwendet, sonst die eingebetteten
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initWebFS(System.Dev)
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// DLNA Server starten
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err = SSDP()
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@@ -205,9 +197,6 @@ func Init() (err error) {
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return
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}
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// HTML Datein laden
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loadHTMLMap()
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return
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}
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