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@@ -111,6 +111,23 @@ func StoreSecret(c *gin.Context) {
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// CheckUpdateSecretAllowed checks to see if a user has access to the specified secret. If so, the corresponding SafeId is returned
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func CheckUpdateSecretAllowed(s *models.Secret, user_id int) (int, error) {
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// If user has Admin access then perform update
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// If user has normal access to the safe the secret is stored in then perform update
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// If matching secret is found in multiple safes then generate error
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// If user doesn't have access to the safe the matching secret is in then generate error
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// NO. That is too complicated!
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// Lets try to make this more simple
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// A user can only be in one group
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// A group can have permissions on multiple safes
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// If a user is an admin they can do user related functions like create users, groups, assign permissions
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// But a user has to have a permission that maps the group to the safe in order to perform CRUD operations
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// What does a group being an admin give them? All users in that group can do user related function
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// Query all safes for secrets matching parameters specified
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matchingSecrets, err := models.SecretsSearchAllSafes(s)
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if err != nil {
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@@ -133,14 +150,7 @@ func CheckUpdateSecretAllowed(s *models.Secret, user_id int) (int, error) {
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return 0, errors.New(errString)
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} else if len(matchingSecrets) == 1 {
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log.Printf("CheckUpdateSecretAllowed found a single matching secret :\n'%+v'\n", matchingSecrets[0])
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// Check if user is admin
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for _, val := range userSafes {
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if val.User.Admin || val.AdminGroup {
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return matchingSecrets[0].SafeId, nil
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}
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}
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// If we reach here then user is not admin
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// Check to see user is allowed to access the safe holding the secret
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for _, secret := range matchingSecrets {
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for _, user := range userSafes {
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@@ -167,19 +177,6 @@ func CheckUpdateSecretAllowed(s *models.Secret, user_id int) (int, error) {
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return 0, errors.New(errString)
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}
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}
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if user.User.Admin || user.AdminGroup {
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log.Printf("CheckUpdateSecretAllowed found user to be admin, assuming SafeId '%d'\n", user.SafeId)
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if !matchFound {
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matchFound = true
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matchingSafeId = user.SafeId
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} else {
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// Found more than one applicable secret, how do we know which one to update?
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errString := "CheckUpdateSecretAllowed found multiple secrets matching supplied parameters, supply more specific parameters"
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log.Println(errString)
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return 0, errors.New(errString)
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}
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}
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}
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}
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@@ -213,11 +210,14 @@ func UpdateSecret(c *gin.Context) {
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}
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*/
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user_id, err := token.ExtractTokenID(c)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "error determining user"})
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return
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}
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/*
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user_id, err := token.ExtractTokenID(c)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "error determining user"})
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return
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}
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*/
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user_id := c.GetInt("user-id")
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// Populate fields
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s := models.Secret{}
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@@ -226,6 +226,15 @@ func UpdateSecret(c *gin.Context) {
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s.DeviceName = input.DeviceName
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s.DeviceCategory = input.DeviceCategory
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// TODO:
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// Get a list of matching secrets - SecretsSearchAllSafes
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//secretList, err := models.SecretsSearchAllSafes(&s)
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// Check if user has access to the safes containing those secrets - something like UserGetSafesAllowed but not quite
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//allowedSafes, err := models.UserGetSafesAllowed(user_id)
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// Make sure that the access is not readonly
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// If user has access to more than one safe containing the secret, generate an error
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// Otherwise, update the secret
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allowedUpdate, err := CheckUpdateSecretAllowed(&s, int(user_id))
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": fmt.Sprintf("error determining secret : '%s'", err)})
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@@ -236,11 +245,6 @@ func UpdateSecret(c *gin.Context) {
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s.SafeId = allowedUpdate
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}
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// If user has Admin access then perform update
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// If user has normal access to the safe the secret is stored in then perform update
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// If matching secret is found in multiple safes then generate error
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// If user doesn't have access to the safe the matching secret is in then generate error
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// Query which safes the current user is allowed to access
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/*
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@@ -319,10 +323,8 @@ func SecretCheckSafeAllowed(user_id int, input StoreInput) int {
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return safe.SafeId
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} else if input.SafeId > 0 && safe.SafeId == input.SafeId { // Safe specified by id
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return safe.SafeId
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} else if safe.User.Admin || safe.AdminGroup { // User has admin role so they're allowed this safe anyway
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return safe.SafeId
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} else {
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log.Printf("SecretCheckSafeAllowed ")
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log.Printf("SecretCheckSafeAllowed unexpected\n")
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}
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}
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