Files
slide/src/mainwindow.cpp
2021-11-13 13:42:39 +13:00

399 lines
13 KiB
C++

#include "mainwindow.h"
#include "overlay.h"
#include "ui_mainwindow.h"
#include "imageswitcher.h"
#include "logger.h"
#include <QLabel>
#include <QPixmap>
#include <QBitmap>
#include <QKeyEvent>
#include <QGraphicsBlurEffect>
#include <libexif/exif-data.h>
#include <iostream>
#include <QPainter>
#include <QTimer>
#include <QPropertyAnimation>
#include <QRect>
#include <QGraphicsScene>
#include <QGraphicsPixmapItem>
#include <QApplication>
#include <QScreen>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
setWindowFlags(windowFlags() | Qt::WindowStaysOnTopHint);
setAttribute(Qt::WA_AcceptTouchEvents);
QTimer::singleShot(5, this, SLOT(showFullScreen()));
QApplication::setOverrideCursor(Qt::BlankCursor);
QLabel *label = this->findChild<QLabel*>("image");
setCentralWidget(label);
label->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
update();
QScreen* screen = QGuiApplication::primaryScreen();
if (screen)
{
connect(screen, SIGNAL(geometryChanged(QRect)), this, SLOT(checkWindowSize()));
connect(screen, SIGNAL(orientationChanged(Qt::ScreenOrientation)), this, SLOT(checkWindowSize()));
screen->setOrientationUpdateMask(Qt::LandscapeOrientation |
Qt::PortraitOrientation |
Qt::InvertedLandscapeOrientation |
Qt::InvertedPortraitOrientation);
}
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::keyPressEvent(QKeyEvent* event)
{
if(event->key() == Qt::Key_Escape)
{
QCoreApplication::quit();
}
else
QWidget::keyPressEvent(event);
}
bool isTouchEvent(const QEvent &event)
{
if(event.type() == QEvent::TouchBegin)
return true;
if(event.type() == QEvent::TouchUpdate)
return true;
return false;
}
bool isQuitCombination(const QTouchEvent &touchEvent)
{
bool topLeftTouched = false;
bool topRightTouched = false;
bool bottomLeftTouched = false;
bool bottomRightTouched = false;
for(const auto &touchPoint : touchEvent.touchPoints())
{
const qreal normalizedCornerSize = 0.1;
const qreal x = touchPoint.normalizedPos().x();
const qreal y = touchPoint.normalizedPos().y();
if(x < normalizedCornerSize)
{
if(y < normalizedCornerSize)
topLeftTouched = true;
else if(y > 1-normalizedCornerSize)
bottomLeftTouched = true;
}
else if(x > 1-normalizedCornerSize)
{
if(y < normalizedCornerSize)
topRightTouched = true;
else if(y > 1-normalizedCornerSize)
bottomRightTouched = true;
}
}
return topLeftTouched && topRightTouched
&& bottomLeftTouched && bottomRightTouched;
}
bool MainWindow::event(QEvent* event)
{
if(isTouchEvent(*event))
{
if(isQuitCombination(dynamic_cast<QTouchEvent&>(*event)))
QCoreApplication::quit();
}
else
{
return QMainWindow::event(event);
}
return true;
}
void MainWindow::resizeEvent(QResizeEvent* event)
{
QMainWindow::resizeEvent(event);
this->findChild<QLabel*>("image")->clear();
updateImage();
}
void MainWindow::checkWindowSize()
{
QScreen *screen = QGuiApplication::primaryScreen();
if (screen != nullptr)
{
QSize screenSize = screen->geometry().size();
if(size() != screenSize)
{
Log("Resizing Window", screenSize.width(), "," , screenSize.height() );
setFixedSize(screenSize);
updateImage();
}
if (imageAspectMatchesMonitor)
{
bool isLandscape = screenSize.width() > screenSize.height();
ImageAspectScreenFilter newAspect = isLandscape ? ImageAspectScreenFilter_Landscape : ImageAspectScreenFilter_Portrait;
if (newAspect != baseImageOptions.onlyAspect)
{
Log("Changing image orientation to ", newAspect);
baseImageOptions.onlyAspect = newAspect;
currentImage.filename = "";
warn("Monitor aspect changed, updating image...");
repaint(); // force an immediate redraw as we might block for a while loading the next image
if (switcher != nullptr)
{
// pick a new image as our aspect changed, we can't just resize the image
switcher->scheduleImageUpdate();
}
}
}
}
}
void MainWindow::setImage(const ImageDetails &imageDetails)
{
currentImage = imageDetails;
updateImage();
}
void MainWindow::updateImage()
{
checkWindowSize();
if (currentImage.filename == "")
return;
QLabel *label = this->findChild<QLabel*>("image");
const QPixmap* oldImage = label->pixmap();
if (oldImage != NULL && transitionSeconds > 0)
{
QPalette palette;
palette.setBrush(QPalette::Background, *oldImage);
this->setPalette(palette);
}
QPixmap p;
p.load( currentImage.filename.c_str() );
Log("size:", p.width(), "x", p.height(), "(window:", width(), ",", height(), ")");
QPixmap rotated = getRotatedPixmap(p);
QPixmap scaled = getScaledPixmap(rotated);
QPixmap background = getBlurredBackground(rotated, scaled);
drawForeground(background, scaled);
if (overlay != nullptr)
{
drawText(background, overlay->getMarginTopLeft(), overlay->getFontsizeTopLeft(), overlay->getRenderedTopLeft(currentImage.filename).c_str(), Qt::AlignTop|Qt::AlignLeft);
drawText(background, overlay->getMarginTopRight(), overlay->getFontsizeTopRight(), overlay->getRenderedTopRight(currentImage.filename).c_str(), Qt::AlignTop|Qt::AlignRight);
drawText(background, overlay->getMarginBottomLeft(), overlay->getFontsizeBottomLeft(), overlay->getRenderedBottomLeft(currentImage.filename).c_str(), Qt::AlignBottom|Qt::AlignLeft);
drawText(background, overlay->getMarginBottomRight(), overlay->getFontsizeBottomRight(), overlay->getRenderedBottomRight(currentImage.filename).c_str(), Qt::AlignBottom|Qt::AlignRight);
if (ShouldLog())
{
// draw a thumbnail version of the source image in the bottom left, to check for cropping issues
QPainter pt(&background);
QBrush brush(QColor(255, 255, 255, 255));
int margin = 10;
QPixmap thumbNail = p.scaledToWidth(200, Qt::SmoothTransformation);
pt.fillRect(background.width() - thumbNail.width() - 2*margin,
background.height()-thumbNail.height() - 2*margin,
thumbNail.width() +2*margin, thumbNail.height()+2*margin, brush);
pt.drawPixmap( background.width() - thumbNail.width() - margin,
background.height()-thumbNail.height() - margin,
thumbNail);
}
}
label->setPixmap(background);
if (oldImage != NULL && transitionSeconds > 0)
{
auto effect = new QGraphicsOpacityEffect(label);
effect->setOpacity(0.0);
label->setGraphicsEffect(effect);
QPropertyAnimation* animation = new QPropertyAnimation(effect, "opacity");
animation->setDuration(transitionSeconds*1000);
animation->setStartValue(0);
animation->setEndValue(1);
animation->start(QAbstractAnimation::DeleteWhenStopped);
}
update();
}
void MainWindow::drawText(QPixmap& image, int margin, int fontsize, QString text, int alignment) {
QPainter pt(&image);
pt.setPen(QPen(QColor(overlayHexRGB)));
pt.setFont(QFont("Sans", fontsize, QFont::Bold));
QRect marginRect = image.rect().adjusted(
margin,
margin,
margin*-1,
margin*-1);
pt.drawText(marginRect, alignment, text);
}
void MainWindow::drawForeground(QPixmap& background, const QPixmap& foreground) {
QPainter pt(&background);
QBrush brush(QColor(0, 0, 0, 255-backgroundOpacity));
pt.fillRect(0,0,background.width(), background.height(), brush);
pt.drawPixmap((background.width()-foreground.width())/2, (background.height()-foreground.height())/2, foreground);
}
void MainWindow::setOverlay(std::unique_ptr<Overlay> &o)
{
overlay = std::move(o);
}
QPixmap MainWindow::getBlurredBackground(const QPixmap& originalSize, const QPixmap& scaled)
{
if (currentImage.options.fitAspectAxisToWindow) {
// our scaled version will just fill the whole screen, use it directly
//Log("Using scaled image");
QRect rect((scaled.width() - width())/2, 0, width(), height());
return scaled.copy(rect);
} else if (scaled.width() < width()) {
QPixmap background = blur(originalSize.scaledToWidth(width(), Qt::SmoothTransformation));
QRect rect(0, (background.height() - height())/2, width(), height());
return background.copy(rect);
} else {
// aspect 'p' or the image is not as wide as the screen
QPixmap background = blur(originalSize.scaledToHeight(height(), Qt::SmoothTransformation));
QRect rect((background.width() - width())/2, 0, width(), height());
return background.copy(rect);
}
}
QPixmap MainWindow::getRotatedPixmap(const QPixmap& p)
{
QMatrix matrix;
matrix.rotate(currentImage.rotation);
return p.transformed(matrix);
}
QPixmap MainWindow::getScaledPixmap(const QPixmap& p)
{
if (currentImage.options.fitAspectAxisToWindow)
{
bool stretchWidth = currentImage.aspect() == ImageAspect_Landscape;
bool stretchHeight = currentImage.aspect() == ImageAspect_Portrait;
// check the stretched image will naturally fill the screen for its aspect ratio
if (stretchHeight && (width() > ((double)height()/p.height())*p.width()))
{
// stretched via height won't fill the width, so stretch the other way
stretchHeight = false;
stretchWidth = true;
}
else if (stretchWidth && (height() > ((double)width()/p.width())*p.height()))
{
// stretched via width won't fill the width, so stretch the other way
stretchWidth = false;
stretchHeight = true;
}
if (stretchHeight)
{
// potrait mode, make height of image fit screen and crop top/bottom
QPixmap pTemp = p.scaledToHeight(height(), Qt::SmoothTransformation);
return pTemp.copy(0,0,width(),height());
}
else if (stretchWidth)
{
// landscape mode, make width of image fit screen and crop top/bottom
QPixmap pTemp = p.scaledToWidth(width(), Qt::SmoothTransformation);
return pTemp.copy(0,0,width(),height());
}
}
// just scale the best we can for the given photo
int w = width();
int h = height();
return p.scaled(w, h, Qt::KeepAspectRatio, Qt::SmoothTransformation);
}
void MainWindow::drawBackground(const QPixmap& originalSize, const QPixmap& scaled)
{
QPalette palette;
if (scaled.width() < width()) {
QPixmap background = blur(originalSize.scaledToHeight(height()));
QRect rect((background.width() - width())/2, 0, width(), height());
background = background.copy(rect);
palette.setBrush(QPalette::Background, background);
} else {
QPixmap background = blur(originalSize.scaledToHeight(height()));
QRect rect((background.width() - width())/2, 0, width(), height());
background = background.copy(rect);
palette.setBrush(QPalette::Background, background);
}
this->setPalette(palette);
}
QPixmap MainWindow::blur(const QPixmap& input)
{
QGraphicsScene scene;
QGraphicsPixmapItem item;
item.setPixmap(input);
QGraphicsBlurEffect effect;
effect.setBlurRadius(blurRadius);
item.setGraphicsEffect(&effect);
scene.addItem(&item);
QImage res(input.size(), QImage::Format_ARGB32);
res.fill(Qt::transparent);
QPainter ptr(&res);
scene.render(&ptr, QRectF(), QRectF( 0, 0, input.width(), input.height()) );
return QPixmap::fromImage(res);
}
void MainWindow::setBlurRadius(unsigned int blurRadius)
{
this->blurRadius = blurRadius;
}
void MainWindow::setBackgroundOpacity(unsigned int backgroundOpacity)
{
this->backgroundOpacity = backgroundOpacity;
}
void MainWindow::setOverlayHexRGB(QString overlayHexRGB)
{
this->overlayHexRGB = overlayHexRGB;
}
void MainWindow::setTransitionTime(unsigned int transitionSeconds)
{
this->transitionSeconds = transitionSeconds;
}
void MainWindow::warn(std::string text)
{
QLabel *label = this->findChild<QLabel*>("image");
label->setText(text.c_str());
}
void MainWindow::setBaseOptions(const ImageDisplayOptions &baseOptionsIn)
{
baseImageOptions = baseOptionsIn;
if(baseImageOptions.onlyAspect == ImageAspectScreenFilter_Monitor)
{
imageAspectMatchesMonitor = true;
baseImageOptions.onlyAspect = width() >= height() ? ImageAspectScreenFilter_Landscape : ImageAspectScreenFilter_Portrait;
}
}
void MainWindow::setImageSwitcher(ImageSwitcher *switcherIn)
{
switcher = switcherIn;
}
const ImageDisplayOptions &MainWindow::getBaseOptions()
{
return baseImageOptions;
}