- improve support for on the fly rotation of our window. Schedule the image update for a future frame so we don't block right away and clear the current image. This also fixes loading multiple images during a rotation as it takes time for geometry changes to apply to QT
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@@ -41,3 +41,9 @@ void ImageSwitcher::start()
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connect(&timerNoContent, SIGNAL(timeout()), this, SLOT(updateImage()));
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timer.start(timeout);
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}
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void ImageSwitcher::scheduleImageUpdate()
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{
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// update our image in 100msec, to let the system settle
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QTimer::singleShot(100, this, SLOT(updateImage()));
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}
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@@ -14,6 +14,7 @@ class ImageSwitcher : public QObject
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public:
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ImageSwitcher(MainWindow& w, unsigned int timeout, std::unique_ptr<ImageSelector>& selector);
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void start();
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void scheduleImageUpdate();
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public slots:
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void updateImage();
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@@ -118,31 +118,7 @@ bool MainWindow::event(QEvent* event)
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void MainWindow::resizeEvent(QResizeEvent* event)
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{
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QMainWindow::resizeEvent(event);
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// the window size in this event may not match the monitor size, so use QGuiApplication to find the true monitor size
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QScreen *screen = QGuiApplication::primaryScreen();
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if (screen != nullptr)
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{
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QSize screenSize = screen->geometry().size();
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bool isLandscape = screenSize.width() > screenSize.height();
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if (imageAspectMatchesMonitor)
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{
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baseImageOptions.onlyAspect = isLandscape ? ImageAspect_Landscape : ImageAspect_Portrait;
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}
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if(debugMode)
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{
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std::cout << "Got resize:" << this << " " << screenSize.width() << "," << screenSize.height() << " , is landscape? " << (isLandscape ? "y" : "n") << std::endl;
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}
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updateImage(true);
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if(lastScreenSize != screenSize && switcher != nullptr)
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{
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lastScreenSize = screenSize;
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if(debugMode)
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{
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std::cout << "Updating image due to resize" << std::endl;
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}
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switcher->updateImage();
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}
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}
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}
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void MainWindow::checkWindowSize()
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@@ -158,6 +134,29 @@ void MainWindow::checkWindowSize()
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std::cout << "Resizing Window" << screenSize.width() << "," << screenSize.height() << std::endl;
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}
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setFixedSize(screenSize);
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updateImage(true);
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}
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if (imageAspectMatchesMonitor)
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{
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bool isLandscape = screenSize.width() > screenSize.height();
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ImageAspect newAspect = isLandscape ? ImageAspect_Landscape : ImageAspect_Portrait;
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if (newAspect != baseImageOptions.onlyAspect)
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{
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if(debugMode)
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{
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std::cout << "Changing image orientation to " << newAspect << std::endl;
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}
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baseImageOptions.onlyAspect = newAspect;
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currentImage.filename = "";
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warn("Monitor aspect changed, updating image...");
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repaint(); // force an immediate redraw as we might block for a while loading the next image
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if (switcher != nullptr)
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{
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// pick a new image as our aspect changed, we can't just resize the image
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switcher->scheduleImageUpdate();
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}
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}
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}
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}
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}
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