- improve support for on the fly rotation of our window. Schedule the image update for a future frame so we don't block right away and clear the current image. This also fixes loading multiple images during a rotation as it takes time for geometry changes to apply to QT

This commit is contained in:
Alfred Reynolds
2021-08-06 17:29:28 +12:00
parent a2c452fdcd
commit 2e96ea4814
3 changed files with 31 additions and 25 deletions

View File

@@ -41,3 +41,9 @@ void ImageSwitcher::start()
connect(&timerNoContent, SIGNAL(timeout()), this, SLOT(updateImage())); connect(&timerNoContent, SIGNAL(timeout()), this, SLOT(updateImage()));
timer.start(timeout); timer.start(timeout);
} }
void ImageSwitcher::scheduleImageUpdate()
{
// update our image in 100msec, to let the system settle
QTimer::singleShot(100, this, SLOT(updateImage()));
}

View File

@@ -14,6 +14,7 @@ class ImageSwitcher : public QObject
public: public:
ImageSwitcher(MainWindow& w, unsigned int timeout, std::unique_ptr<ImageSelector>& selector); ImageSwitcher(MainWindow& w, unsigned int timeout, std::unique_ptr<ImageSelector>& selector);
void start(); void start();
void scheduleImageUpdate();
public slots: public slots:
void updateImage(); void updateImage();

View File

@@ -118,31 +118,7 @@ bool MainWindow::event(QEvent* event)
void MainWindow::resizeEvent(QResizeEvent* event) void MainWindow::resizeEvent(QResizeEvent* event)
{ {
QMainWindow::resizeEvent(event); QMainWindow::resizeEvent(event);
// the window size in this event may not match the monitor size, so use QGuiApplication to find the true monitor size
QScreen *screen = QGuiApplication::primaryScreen();
if (screen != nullptr)
{
QSize screenSize = screen->geometry().size();
bool isLandscape = screenSize.width() > screenSize.height();
if (imageAspectMatchesMonitor)
{
baseImageOptions.onlyAspect = isLandscape ? ImageAspect_Landscape : ImageAspect_Portrait;
}
if(debugMode)
{
std::cout << "Got resize:" << this << " " << screenSize.width() << "," << screenSize.height() << " , is landscape? " << (isLandscape ? "y" : "n") << std::endl;
}
updateImage(true); updateImage(true);
if(lastScreenSize != screenSize && switcher != nullptr)
{
lastScreenSize = screenSize;
if(debugMode)
{
std::cout << "Updating image due to resize" << std::endl;
}
switcher->updateImage();
}
}
} }
void MainWindow::checkWindowSize() void MainWindow::checkWindowSize()
@@ -158,6 +134,29 @@ void MainWindow::checkWindowSize()
std::cout << "Resizing Window" << screenSize.width() << "," << screenSize.height() << std::endl; std::cout << "Resizing Window" << screenSize.width() << "," << screenSize.height() << std::endl;
} }
setFixedSize(screenSize); setFixedSize(screenSize);
updateImage(true);
}
if (imageAspectMatchesMonitor)
{
bool isLandscape = screenSize.width() > screenSize.height();
ImageAspect newAspect = isLandscape ? ImageAspect_Landscape : ImageAspect_Portrait;
if (newAspect != baseImageOptions.onlyAspect)
{
if(debugMode)
{
std::cout << "Changing image orientation to " << newAspect << std::endl;
}
baseImageOptions.onlyAspect = newAspect;
currentImage.filename = "";
warn("Monitor aspect changed, updating image...");
repaint(); // force an immediate redraw as we might block for a while loading the next image
if (switcher != nullptr)
{
// pick a new image as our aspect changed, we can't just resize the image
switcher->scheduleImageUpdate();
}
}
} }
} }
} }